<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Android OpenGL ES &#8211; Mipmaps</title>
	<atom:link href="http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/feed/" rel="self" type="application/rss+xml" />
	<link>http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/</link>
	<description>The Imagination Enhancer</description>
	<lastBuildDate>Mon, 30 Aug 2010 02:37:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: NeA</title>
		<link>http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/comment-page-1/#comment-1650</link>
		<dc:creator>NeA</dc:creator>
		<pubDate>Fri, 30 Jul 2010 11:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=128#comment-1650</guid>
		<description>Hi there

The thing with the squares comes with MipMaps in general: If you have a look at http://en.wikipedia.org/wiki/Mipmapping a MipMap source has to be square. I do not know if there are any specifics how to &quot;fake&quot; something else, but this is how I learned and know it.

Regarding the GL11 problem: Good to know. Still hanging on my Magic ^^&#039; But I already noticed that there are far too many differences in between the different Android Phones as there should be.

Regards</description>
		<content:encoded><![CDATA[<p>Hi there</p>
<p>The thing with the squares comes with MipMaps in general: If you have a look at <a href="http://en.wikipedia.org/wiki/Mipmapping" rel="nofollow">http://en.wikipedia.org/wiki/Mipmapping</a> a MipMap source has to be square. I do not know if there are any specifics how to &#8220;fake&#8221; something else, but this is how I learned and know it.</p>
<p>Regarding the GL11 problem: Good to know. Still hanging on my Magic ^^&#8217; But I already noticed that there are far too many differences in between the different Android Phones as there should be.</p>
<p>Regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Statz</title>
		<link>http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/comment-page-1/#comment-1645</link>
		<dc:creator>Jeremy Statz</dc:creator>
		<pubDate>Mon, 26 Jul 2010 11:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=128#comment-1645</guid>
		<description>Hey there sir, I&#039;m trying to solve a similar problem and was trying to make use of your buildMipMap function.  It seems to work, but only for textures that are square.  I&#039;ve been trying to work out why this is but keep getting black for anything non-square.  do you know why this is?  Do I need to ditch Bitmap as well?  I know it incorrectly premultiplies the alpha channel, so maybe that&#039;s for the best anyway.

Oddly enough, the reason I&#039;m trying to do this is because the test for GL11 isn&#039;t reliable.  The HTC Eris and Hero, for example, will report a GL11 instance but will not generate mipmaps correctly.  At this point I&#039;m hoping to remove all reliance on the auto-generated mipmaps. :/</description>
		<content:encoded><![CDATA[<p>Hey there sir, I&#8217;m trying to solve a similar problem and was trying to make use of your buildMipMap function.  It seems to work, but only for textures that are square.  I&#8217;ve been trying to work out why this is but keep getting black for anything non-square.  do you know why this is?  Do I need to ditch Bitmap as well?  I know it incorrectly premultiplies the alpha channel, so maybe that&#8217;s for the best anyway.</p>
<p>Oddly enough, the reason I&#8217;m trying to do this is because the test for GL11 isn&#8217;t reliable.  The HTC Eris and Hero, for example, will report a GL11 instance but will not generate mipmaps correctly.  At this point I&#8217;m hoping to remove all reliance on the auto-generated mipmaps. :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Android OpenGL ES – Mipmaps &#124; Adobe Tutorials</title>
		<link>http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/comment-page-1/#comment-1397</link>
		<dc:creator>Android OpenGL ES – Mipmaps &#124; Adobe Tutorials</dc:creator>
		<pubDate>Sun, 02 Aug 2009 03:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=128#comment-1397</guid>
		<description>[...] I am currently a little bit experimenting with Android and its SDK as I am proud owner of a HTC Magic as well as I am pretty impressed by the SDK, Android itself and the ideas and principles it follows. More precisely I am playing around with the graphical functionalities of Android, especially OpenGL .  Read the rest here: Android OpenGL ES – Mipmaps [...]</description>
		<content:encoded><![CDATA[<p>[...] I am currently a little bit experimenting with Android and its SDK as I am proud owner of a HTC Magic as well as I am pretty impressed by the SDK, Android itself and the ideas and principles it follows. More precisely I am playing around with the graphical functionalities of Android, especially OpenGL .  Read the rest here: Android OpenGL ES – Mipmaps [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
