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	<title>Comments on: Android and the (OpenGL) issues</title>
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	<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/</link>
	<description>The Imagination Enhancer</description>
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		<title>By: NeA</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1662</link>
		<dc:creator>NeA</dc:creator>
		<pubDate>Sun, 22 Aug 2010 20:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1662</guid>
		<description>Hi

It is not necessarily the technical specs but a combination of OpenGL specification implementation and conversion of interpreted machine code on the according platform. Of course there are also differences with the graphic chips (integrated, dedicated, ...) but in most cases the specification implementation interprets different parts others than other people. 

But this is something we have to deal with as well as other multi-platform developer.


Regards</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>It is not necessarily the technical specs but a combination of OpenGL specification implementation and conversion of interpreted machine code on the according platform. Of course there are also differences with the graphic chips (integrated, dedicated, &#8230;) but in most cases the specification implementation interprets different parts others than other people. </p>
<p>But this is something we have to deal with as well as other multi-platform developer.</p>
<p>Regards</p>
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	<item>
		<title>By: Kev</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1661</link>
		<dc:creator>Kev</dc:creator>
		<pubDate>Sun, 22 Aug 2010 19:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1661</guid>
		<description>I&#039;ll second that.  My OpenGL game works great on the Moto Droid but is choppy on most everything else...even the EVO (this might be HTCs fault)  Not sure what the difference is.  Hard to find real technical specs.  Is it graphics chips, openGl implementation, the display?  Hard telling....Makes me feel good about my Droid!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second that.  My OpenGL game works great on the Moto Droid but is choppy on most everything else&#8230;even the EVO (this might be HTCs fault)  Not sure what the difference is.  Hard to find real technical specs.  Is it graphics chips, openGl implementation, the display?  Hard telling&#8230;.Makes me feel good about my Droid!</p>
]]></content:encoded>
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	<item>
		<title>By: Obg1</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1653</link>
		<dc:creator>Obg1</dc:creator>
		<pubDate>Tue, 03 Aug 2010 19:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1653</guid>
		<description>Agree with every word. You describe well the current situation.
I&#039;m currently developing an Android app that used OpenGL.
Making it support the various hardware configurations is a pain in the neck.
As a single developer, I don&#039;t have the resources to buy all the available devices
and have my app tested on all of them.
I think that there should be a way to simulate different devices behaviors without having
a handful of devices.</description>
		<content:encoded><![CDATA[<p>Agree with every word. You describe well the current situation.<br />
I&#8217;m currently developing an Android app that used OpenGL.<br />
Making it support the various hardware configurations is a pain in the neck.<br />
As a single developer, I don&#8217;t have the resources to buy all the available devices<br />
and have my app tested on all of them.<br />
I think that there should be a way to simulate different devices behaviors without having<br />
a handful of devices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Android and the (OpenGL) issues</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1601</link>
		<dc:creator>Android and the (OpenGL) issues</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1601</guid>
		<description>[...] the source: Android and the (OpenGL) issues Related Posts:HTC Hero Trackball light issues - Android ForumsAndroid 1.6 on HTC Touch HDAndroid [...]</description>
		<content:encoded><![CDATA[<p>[...] the source: Android and the (OpenGL) issues Related Posts:HTC Hero Trackball light issues &#8211; Android ForumsAndroid 1.6 on HTC Touch HDAndroid [...]</p>
]]></content:encoded>
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	<item>
		<title>By: kodde</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1598</link>
		<dc:creator>kodde</dc:creator>
		<pubDate>Mon, 07 Dec 2009 19:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1598</guid>
		<description>damn it, it&#039;s about time to get an Android based mobile phone! Unfortunately my current contract only grants me a subsidy on devices as of June 2010.</description>
		<content:encoded><![CDATA[<p>damn it, it&#8217;s about time to get an Android based mobile phone! Unfortunately my current contract only grants me a subsidy on devices as of June 2010.</p>
]]></content:encoded>
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	<item>
		<title>By: INsanityDesign » Android and the (OpenGL) issues</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1597</link>
		<dc:creator>INsanityDesign » Android and the (OpenGL) issues</dc:creator>
		<pubDate>Sun, 06 Dec 2009 23:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1597</guid>
		<description>[...] the original:  INsanityDesign » Android and the (OpenGL) issues          By admin &#124; category: android, android sdk &#124; tags: every-android, how-people, java5, [...]</description>
		<content:encoded><![CDATA[<p>[...] the original:  INsanityDesign » Android and the (OpenGL) issues          By admin | category: android, android sdk | tags: every-android, how-people, java5, [...]</p>
]]></content:encoded>
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