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	<title>Comments for INsanityDesign</title>
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	<link>http://insanitydesign.com/wp</link>
	<description>The Imagination Enhancer</description>
	<lastBuildDate>Thu, 11 Mar 2010 05:41:26 +0000</lastBuildDate>
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		<title>Comment on Android Tutorials by NeA</title>
		<link>http://insanitydesign.com/wp/projects/android-tutorials/comment-page-1/#comment-1606</link>
		<dc:creator>NeA</dc:creator>
		<pubDate>Thu, 11 Mar 2010 05:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=473#comment-1606</guid>
		<description>Hi

First of all thank you for the nice and correct remark. But actually, I have it running on my emulator and on my HTC Magic without the EGL configuration. Therefore, maybe there are additional reasons.

Regards</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>First of all thank you for the nice and correct remark. But actually, I have it running on my emulator and on my HTC Magic without the EGL configuration. Therefore, maybe there are additional reasons.</p>
<p>Regards</p>
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	<item>
		<title>Comment on Android Tutorials by hb</title>
		<link>http://insanitydesign.com/wp/projects/android-tutorials/comment-page-1/#comment-1605</link>
		<dc:creator>hb</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=473#comment-1605</guid>
		<description>Hi,

Nice tutorials...
 
On this one just a remark: on Android the stencil size is 0 by default, so the shadow is not limited by the floor.
You can see it, if you use white as background color. Then you can define a shadow which overflows the floor.

With the HTC Magic you have to choose a configuration which enables stencil. With your code I had to put the following line in the StencilShadow constructor  (before setRenderer( ) method call) : 
this.setEGLConfigChooser(5, 6, 5, 0, 16, 4);

PS: with the SDK emulator, none of the EGL configurations are suitable to enable stencil. So no luck for using stencil on the emulator.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Nice tutorials&#8230;</p>
<p>On this one just a remark: on Android the stencil size is 0 by default, so the shadow is not limited by the floor.<br />
You can see it, if you use white as background color. Then you can define a shadow which overflows the floor.</p>
<p>With the HTC Magic you have to choose a configuration which enables stencil. With your code I had to put the following line in the StencilShadow constructor  (before setRenderer( ) method call) :<br />
this.setEGLConfigChooser(5, 6, 5, 0, 16, 4);</p>
<p>PS: with the SDK emulator, none of the EGL configurations are suitable to enable stencil. So no luck for using stencil on the emulator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NeHe Android Ports by Android Invasion &#187; Android Developer Tutorials for Beginners</title>
		<link>http://insanitydesign.com/wp/projects/nehe-android-ports/comment-page-1/#comment-1604</link>
		<dc:creator>Android Invasion &#187; Android Developer Tutorials for Beginners</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=116#comment-1604</guid>
		<description>[...] And NeHe Android Ports. [...]</description>
		<content:encoded><![CDATA[<p>[...] And NeHe Android Ports. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NeHe Android Ports by CyberHades &#187; Blog Archive &#187; Programación gráfica en Android</title>
		<link>http://insanitydesign.com/wp/projects/nehe-android-ports/comment-page-1/#comment-1603</link>
		<dc:creator>CyberHades &#187; Blog Archive &#187; Programación gráfica en Android</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=116#comment-1603</guid>
		<description>[...] Fuente original.   Comparte esta entrada: [...]</description>
		<content:encoded><![CDATA[<p>[...] Fuente original.   Comparte esta entrada: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NeHe Android Ports by Tweets that mention INsanityDesign » NeHe Android Ports -- Topsy.com</title>
		<link>http://insanitydesign.com/wp/projects/nehe-android-ports/comment-page-1/#comment-1602</link>
		<dc:creator>Tweets that mention INsanityDesign » NeHe Android Ports -- Topsy.com</dc:creator>
		<pubDate>Wed, 16 Dec 2009 22:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=116#comment-1602</guid>
		<description>[...] This post was mentioned on Twitter by Tim Yates, Matt Fowles. Matt Fowles said: NeHe OpenGL tutorial ported to #android http://bit.ly/69W7tB Man, I wish that had happened 3 months ago... [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Tim Yates, Matt Fowles. Matt Fowles said: NeHe OpenGL tutorial ported to #android <a href="http://bit.ly/69W7tB" rel="nofollow">http://bit.ly/69W7tB</a> Man, I wish that had happened 3 months ago&#8230; [...]</p>
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	<item>
		<title>Comment on Android and the (OpenGL) issues by Android and the (OpenGL) issues</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1601</link>
		<dc:creator>Android and the (OpenGL) issues</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1601</guid>
		<description>[...] the source: Android and the (OpenGL) issues Related Posts:HTC Hero Trackball light issues - Android ForumsAndroid 1.6 on HTC Touch HDAndroid [...]</description>
		<content:encoded><![CDATA[<p>[...] the source: Android and the (OpenGL) issues Related Posts:HTC Hero Trackball light issues &#8211; Android ForumsAndroid 1.6 on HTC Touch HDAndroid [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Android OpenGL ES Port &#8211; Stencil Shadows by INsanityDesign » New Android OpenGL ES Port – Stencil Shadows</title>
		<link>http://insanitydesign.com/wp/2009/12/08/new-android-opengl-es-port-stencil-shadows/comment-page-1/#comment-1600</link>
		<dc:creator>INsanityDesign » New Android OpenGL ES Port – Stencil Shadows</dc:creator>
		<pubDate>Tue, 08 Dec 2009 20:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=476#comment-1600</guid>
		<description>[...] the rest here: INsanityDesign » New Android OpenGL ES Port – Stencil Shadows          By admin &#124; category: android, android tutorial &#124; tags: definitely-something, head-over, [...]</description>
		<content:encoded><![CDATA[<p>[...] the rest here: INsanityDesign » New Android OpenGL ES Port – Stencil Shadows          By admin | category: android, android tutorial | tags: definitely-something, head-over, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NeHe Android Ports by INsanityDesign &#187; New Android OpenGL ES Port &#8211; Stencil Shadows</title>
		<link>http://insanitydesign.com/wp/projects/nehe-android-ports/comment-page-1/#comment-1599</link>
		<dc:creator>INsanityDesign &#187; New Android OpenGL ES Port &#8211; Stencil Shadows</dc:creator>
		<pubDate>Tue, 08 Dec 2009 19:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?page_id=116#comment-1599</guid>
		<description>[...] NeHe Android Ports [...]</description>
		<content:encoded><![CDATA[<p>[...] NeHe Android Ports [...]</p>
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	<item>
		<title>Comment on Android and the (OpenGL) issues by kodde</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1598</link>
		<dc:creator>kodde</dc:creator>
		<pubDate>Mon, 07 Dec 2009 19:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1598</guid>
		<description>damn it, it&#039;s about time to get an Android based mobile phone! Unfortunately my current contract only grants me a subsidy on devices as of June 2010.</description>
		<content:encoded><![CDATA[<p>damn it, it&#8217;s about time to get an Android based mobile phone! Unfortunately my current contract only grants me a subsidy on devices as of June 2010.</p>
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	<item>
		<title>Comment on Android and the (OpenGL) issues by INsanityDesign » Android and the (OpenGL) issues</title>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/comment-page-1/#comment-1597</link>
		<dc:creator>INsanityDesign » Android and the (OpenGL) issues</dc:creator>
		<pubDate>Sun, 06 Dec 2009 23:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://insanitydesign.com/wp/?p=487#comment-1597</guid>
		<description>[...] the original:  INsanityDesign » Android and the (OpenGL) issues          By admin &#124; category: android, android sdk &#124; tags: every-android, how-people, java5, [...]</description>
		<content:encoded><![CDATA[<p>[...] the original:  INsanityDesign » Android and the (OpenGL) issues          By admin | category: android, android sdk | tags: every-android, how-people, java5, [...]</p>
]]></content:encoded>
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