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	<title>INsanityDesign</title>
	<link>http://insanitydesign.com/wp</link>
	<description>The Imagination Enhancer</description>
	<lastBuildDate>Mon, 25 Jan 2010 21:30:37 +0000</lastBuildDate>
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	<item>
		<title>Merry Christmas to all of you!</title>
		<description><![CDATA[Just a quick Merry Christmas to all readers. Have a good time, many presents and relax! At least that is what I am trying to do.
]]></description>
		<link>http://insanitydesign.com/wp/2009/12/25/merry-christmas-to-all-of-you/</link>
			</item>
	<item>
		<title>New Android OpenGL ES Port &#8211; Stencil Shadows</title>
		<description><![CDATA[Greetings to all of you. Unfortunately long time no &#8220;port&#8221; see! I had a lot on my mind (something got posted beneath ^^) and a lot to do (many travels, many projects, new horizon). But now I am back in full glorious &#8220;in&#8221;sanity to enhance your (Android) imagination ^^#


So, first let’s recapture some things about [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/12/08/new-android-opengl-es-port-stencil-shadows/</link>
			</item>
	<item>
		<title>Android and the (OpenGL) issues</title>
		<description><![CDATA[As most people know I pretty much dig Android. I also have been a friend of OpenGL. As I come from the Java side (we have cookies ^^&#8217;) and there are two good wrapper implementations with JOGL and LWJGL, I found the perfect combination in OpenGL on Android, hence the tutorial ports.


Over the time I [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/12/06/android-and-the-opengl-issues/</link>
			</item>
	<item>
		<title>The Chronicles of Spellborn &#8211; Free to play begins now!</title>
		<description><![CDATA[Two days ago, the USA version of The Chronicles of Spellborn, published by Acclaim went F2P. Today they made this step official. You can go to their website, register a free account and download the about 3GB, install and start playing. I recommend it, as TCOS features a new, active and live fighting system (which [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/08/20/the-chronicles-of-spellborn-free-to-play-begins-now/</link>
			</item>
	<item>
		<title>An Inglourious Piece of fan made Trailer</title>
		<description><![CDATA[Just a quick post about a short parody trailer of Quentin Tarantino&#8217;s &#8220;Inglourious Basterds&#8221; made by Gamervision. Just watch and laugh your guts out like I did&#8230; the Mushroom Kingdom awaits you!

Inglorious Plummers (2009)


]]></description>
		<link>http://insanitydesign.com/wp/2009/08/17/an-inglourious-piece-of-fan-made-trailer/</link>
			</item>
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		<title>The first 10 NeHe Android tutorials</title>
		<description><![CDATA[Finally! This is again a short but important post. The first 10 NeHe Android ports have been completed. You can find these over at the project page.


This is an important Milestone of the porting, because now you can get a complete overview of the most important things you need to build your own application. I [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/08/08/the-first-10-nehe-android-tutorials/</link>
			</item>
	<item>
		<title>Two new NeHe Android Ports</title>
		<description><![CDATA[Just a short notice: I added two additional NeHe Android Ports. One is Lesson 09, showing some more blending and working with many star objects. Therefore, continuing the tutorials. The other is Lesson 16. This I added as it only requires minor changes to the tutorials 07 and/or 08. This was a quick port but [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/08/06/two-new-nehe-android-ports/</link>
			</item>
	<item>
		<title>NeHe Android Ports</title>
		<description><![CDATA[As some may have noticed, I am experimenting with Android, especially with its OpenGL functionality. As I am not inexperienced with OpenGL and Java through my &#8220;playing around&#8221; with JOGL, I thought I may get a quick access to Android and OpenGL. Cannot be that hard&#8230; it is not exactly hard, but it is different. [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/08/02/nehe-android-ports/</link>
			</item>
	<item>
		<title>Android OpenGL ES &#8211; Mipmaps</title>
		<description><![CDATA[I am currently a little bit experimenting with Android and its SDK as I am proud owner of a HTC Magic as well as I am pretty impressed by the SDK, Android itself and the ideas and principles it follows.
More precisely I am playing around with the graphical functionalities of Android, especially OpenGL. Android contains [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/</link>
			</item>
	<item>
		<title>&#8220;Our father&#8221; IT-Crowd-Nerd-Style</title>
		<description><![CDATA[Me and a friend just did a german-it-crowd-computer-nerd-translation of &#8220;Our father&#8221; inspired by a friend of us. I just had to post it as we think its perfectly fitting:

Platte die du bist im Rechner,
Geheiligt werde dein Speicher,
Deine Bits kommen,
Dein Raid geschehe,
wie im Router so im Desktop.
Unser täglich Video gib uns heute.
Und vergib uns unsere Crashs,
wie [...]]]></description>
		<link>http://insanitydesign.com/wp/2009/07/17/our-father-it-crowd-nerd-style/</link>
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