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	<title>Comments on: Android Tutorials</title>
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	<description>The Imagination Enhancer</description>
	<lastBuildDate>Mon, 30 Aug 2010 02:37:59 +0000</lastBuildDate>
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		<title>By: NeA</title>
		<link>http://insanitydesign.com/wp/projects/android-tutorials/comment-page-1/#comment-1606</link>
		<dc:creator>NeA</dc:creator>
		<pubDate>Thu, 11 Mar 2010 05:41:26 +0000</pubDate>
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		<description>Hi

First of all thank you for the nice and correct remark. But actually, I have it running on my emulator and on my HTC Magic without the EGL configuration. Therefore, maybe there are additional reasons.

Regards</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>First of all thank you for the nice and correct remark. But actually, I have it running on my emulator and on my HTC Magic without the EGL configuration. Therefore, maybe there are additional reasons.</p>
<p>Regards</p>
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		<title>By: hb</title>
		<link>http://insanitydesign.com/wp/projects/android-tutorials/comment-page-1/#comment-1605</link>
		<dc:creator>hb</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:59:08 +0000</pubDate>
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		<description>Hi,

Nice tutorials...
 
On this one just a remark: on Android the stencil size is 0 by default, so the shadow is not limited by the floor.
You can see it, if you use white as background color. Then you can define a shadow which overflows the floor.

With the HTC Magic you have to choose a configuration which enables stencil. With your code I had to put the following line in the StencilShadow constructor  (before setRenderer( ) method call) : 
this.setEGLConfigChooser(5, 6, 5, 0, 16, 4);

PS: with the SDK emulator, none of the EGL configurations are suitable to enable stencil. So no luck for using stencil on the emulator.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Nice tutorials&#8230;</p>
<p>On this one just a remark: on Android the stencil size is 0 by default, so the shadow is not limited by the floor.<br />
You can see it, if you use white as background color. Then you can define a shadow which overflows the floor.</p>
<p>With the HTC Magic you have to choose a configuration which enables stencil. With your code I had to put the following line in the StencilShadow constructor  (before setRenderer( ) method call) :<br />
this.setEGLConfigChooser(5, 6, 5, 0, 16, 4);</p>
<p>PS: with the SDK emulator, none of the EGL configurations are suitable to enable stencil. So no luck for using stencil on the emulator.</p>
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