Tag Archives: tutorial

Conduit – A NativeScript RealWorld Example App

Lately I stumbled over a really cool project – The RealWorld full stack demo tutorial by Thinkster.io.

I was looking for some framework/library tutorials and found that site and source giving away a real-world scenario tutorial with source code and demos for so many technological stacks. I was impressed by the amount of implementations and their quality. An easy way to see frontends and backends work out in a real environment and not just some “Hello World” ^^

So, I went ahead and did my part 🙂 I contributed a NativeScript (Angular) RealWorld Example App!

Based on their starter kit I created a full stack mobile app illustrating how to develop a NativeScript app connecting to a service backend providing and pushing data.

It has been implemented against the API & specification and works with a productionready API provided by Thinkster.io as well as any other backend URL, as you can change the URL in the app itself. By that, you can check your own backend implementation.

You can go and checkout the source at Github.com or try the open beta app on the Get it on Google Play

The spec & API has been implemented completely to illustrate all different types of models, plugins etc. But I will continue to improve on the translations, UI, styling and additional options custom to the mobile environment.

I hope this helps as a real-world tutorial showing how a real app could work. Nevertheless, this codebase does not claim to be the best-practice or anything similar in that direction but just one way of achieving a result.

The first 10 NeHe Android tutorials

Finally! This is again a short but important post. The first 10 NeHe Android ports have been completed. You can find these over at the project page.

This is an important Milestone of the porting, because now you can get a complete overview of the most important things you need to build your own application. I will continue with the porting. Also, I am currently looking at some other tutorials I have learned OpenGL with besides NeHe, and I will try to find time to port these too, as they focus around other specifics (e.g. Models, Animation, Camera, etc.).

So, stay tuned for more and head over to the current ports.